@startuml
sprite $snowman [48x48/16] {
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00000000005FFFFFFFFFFFC00DFFFFFFFFFFF50000000000
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00000000008FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
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00000000005FFFFFFFFFFFFFFFFFFFFFFFFFF50000000000
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000000000002FFFFFFFFFFFFFFFFFFFFFFFF200000000000
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000000000000000057777777777777750000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_SNOWMAN(_alias) ENTITY(rectangle,black,snowman,_alias,FA6 SNOWMAN)
!define FA6_SNOWMAN(_alias, _label) ENTITY(rectangle,black,snowman,_label, _alias,FA6 SNOWMAN)
!define FA6_SNOWMAN(_alias, _label, _shape) ENTITY(_shape,black,snowman,_label, _alias,FA6 SNOWMAN)
!define FA6_SNOWMAN(_alias, _label, _shape, _color) ENTITY(_shape,_color,snowman,_label, _alias,FA6 SNOWMAN)
skinparam folderBackgroundColor<<FA6 SNOWMAN>> White
@enduml